Games for Change Virtual Festival 2020
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Speakers
Game Designer & Producer, Gigantic Mechanic
Game Designer, Gigantic Mechanic
Optimist, Popcannibal
President and CEO, Indelible Learning
CEO/Creative Director, 2Dogs Games Ltd.
Associate Professor, The New School
Director of VR/AR Program, The Mount Vernon School
Founder & CEO, Winston Matthews LLC
Program Officer, Indian Land Tenure Foundation
Associate Professor, University of Washington
CEO, apelab
Director, Be Earth
Co-Founder & Chief Simulation Strategist, Kognito
Content Moderation Lead, Meedan
Journalist, Paragraph Factory LLC
3x Award Winning Game Designer
3D Artist/Director/XR Developer
Director of Esports Franchise Development and Outreach, Counter Logic Gaming
President, Video Game Clubs of America
Senior Director of Programs and Partnerships, Games for Change
Digital Interactive Designer, Smithsonian Institution
Audiovisual & Event Planning Specialist, Cleveland Public Library
CEO, NOLGONG
Director of Theater Operations, The Prospector Theater
Open Innovation and Community Applications Manager, NASA Headquarters
CEO & Designer, Kaleidoscope
Commissioner, New York City Mayor's Office of Media and Entertainment
Executive Director, Higher Education Video Game Alliance
Artist / Producer / Streamer, Independent Artist
Museum Specialist, Smithsonian Institution National Museum of American History
Education Lead, Epic Games
Manager, Verizon
Professor, Concordia University
Producer, Inlusio Interactive
Associate Professor, Rensselaer Polytechnic Institute
SVP Business Development, Tilting Point
Professor and Director, UCSF
Executive Director, AbleGamers Charity
CEO, BFB Labs
Senior Program Officer, UNESCO MGIEP
Assistant Professor, University of Northern Colorado
Studio Director, Media Molecule
Executive Director, Feminist Frequency
Assistant Professor, Northeastern University
Associate Professor, Stanford University
President, The Inspiracy
Designer
Bridge Multimedia, CEO and Chief Creative Officer
Executive Producer, FableVision Studios
VP, Product Lead, BrainPOP
CEO, Kitten Planet
Office of the Chief Technology Officer Prime Scientist, Microsoft
Chief Marketing Officer, Devunlimit (Sparky - ChoomChoom)
Global Director, Games Partnerships, Facebook
Professor, Case Western Reserve University
Technical Program Manager, Niantic Labs
Writer, Zachtronics
Neuroscientist, Medical Virtual Reality Expert, Stanford University Virtual Human Interaction Lab
CEO, Softzen Cp.,Ltd.
Co-Founder and Creative Director, thatgamecompany
Director of Community Trust & Safety, Two Hat / Co-founder and Vice Chair, Fair Play Alliance
Staff Product Manager, Mozilla
Co-founder and CEO, Skillprint
Professor of Medicine and Public Health, Cedars-Sinai Medical Center
CEO, Six to Start
Co-Founder/Research and Development, G4C Europe
Director, G4C Europe
Associate Professor of Critical Care Medicine and Surgery, University of Pittsburgh
Programmer, Carnegie Mellon University
CEO, Shimmy Technologies
Chief Operations Officer, GamingMalta Foundation
Research Support Officer, Institute of Digital Games - University of Malta
Arts Education Program Specialist, National Endowment for the Arts
Digital Content Producer, The Geeky Gimp
Founder, Sugar Gamers
Creative Director / Head of Narrative, Numinous Games
Director of Community Safety and Digital Civility, Roblox
Founder and CEO, HomeAgain VR Foundation
The VR Lady, The VR Lady
Senior Director of Programs and Projects, Project for Public Spaces
CEO and Co-founder, Within
Senior Program Officer and Lead, Digital Projects for the Public, National Endowment for the Humanities
Investment Partner, Americas, LEGO Ventures
Associate Director, Center for Technology and Society, ADL
Assistant Professor of Education, Pennsylvania State University College of Education
Editorial Director, Enterprise + Immersive Experiences, TIME
Co-Founder, Stray Bombay
VP, PBS KIDS Digital, PBS
Research Assistant, University of Miami
Vice President, Nickelodeon Digital Consumer Insights, Viacom
Director, Connected Learning Lab / Professor in Residence, UC Irvine
Founding Director, play2PREVENT Lab at the Yale Center for Health & Learning Games
Co-Founder/CCO, Playmatics
President, Games for Change
Ronald Reagan Presidential Foundation & Institute
Clerk, Cleveland Public Library
Booths
Facebook Gaming
Watch and discover gaming video on FB.gg
Ubisoft
Rabbids Coding by Ubisoft teaches players of all ages the basics of coding.
Nuclear Threat Initiative
Hair Trigger: You're the President. Can you avert nuclear war?
Schell Games
Embody History in HistoryMaker VR
GamingMalta Foundation
GamingMalta - Home of Gaming Excellence
The Korea Creative Content Agency
KOCCA introduces Studio Coin, Softzen, and Growing Seeds.
G4C Student Challenge
The leading national impact game design competition for middle/high school students.
Games for Change Latin America
The Latin America chapter of Games for Change
Games for Change Asia-Pacific
The Asia-Pacific chapter of Games for Change
DEV UNLIMIT (Sparky - ChoomChoom)
KOCCA DELEGATION - A game that promotes fitness, creativity and supportive networking.
Growing Seeds
KOCCA DELEGATION- MazM: Pechka
Kitten Planet
KOCCA DELEGATION- Brush Monster
SOFTZEN
KOCCA DELEGATION- Providing both fun and educational effects for the disabled students so that students can be immersed in this job training special educational program
StudioCoin
KOCCA DELEGATION- Discussion Program Based on Multi-Participatory VR - ForumVR
Institute of Digital Games - University of Malta
MALTA DELEGATION- Where Play meets Art and Science.
PlayMagic
MALTA DELEGATION- Home of Gaming Excellence
Karmafy
MALTA DELEGATION- Play & Do Good
ELECTRIC MONKEYS
G4C CHAPTER- Gravitacional is a Virtual Reality game with puzzles that allows the player to live as Sebastian, a scientist capable of developing gravitational solutions.
Fofuuu
G4C CHAPTER- Play-based learning for special education
GameJam+
G4C CHAPTER- 2020 Game Development World Cup
Split Studio
Looking for investors and partners for a narrative-driven game based on the award-winning film "Boy and the World".
The Amazonic
Sounds from the Amazon
myDRIVESCHOOL®
The safest way to learn to drive.
Fields of View
Games in Public Policy
RMIT University
Join Bogart Technologies serious game and deal with ethical decisions and consequences. See where your choices lead while earning 5-hours CPD ethics training and RMIT Certificate
Sound Scouts
Sound Scouts, Hear for your Future.
Swibo
Gamified balance training for rehabilitation and exercise
Atlantic Council's Adrienne Arsht - Rockefeller Foundation Resilience Center (AARFRC)
Climate Resilience through Gaming
iThrive Games Foundation
iThrive Sim: Lives in Balance
Sea Monster
Animation and Games that move people
Child's Play Charity
Child’s Play improves the lives of children through the power of play
GameSalad, Inc.
Game Creation For Everyone: Powerful visual programming for mobile & web game development
IJKL Studio
A Prosocial Initiative to Address Loneliness
MeshMinds
First-of-its-kind AR game for Instagram
Playable
Playable Demos for Immersive Experiences
Arise: A Simple Story
BEST GAMEPLAY - A story of joy and sorrow. A simple story.
Mosaic
BEST GAMEPLAY - A tale of modern dystopia.
Dear Reader
BEST GAMEPLAY - A game of literary wordplay.
Sky: Children of the Light
BEST GAMEPLAY & MOST INNOVATIVE - Fly with friends.
Concrete Genie
MOST INNOVATIVE - A heartwarming journey about bullied teen, escaping his troubles through art.
Dreams
MOST INNOVATIVE - Dream Anything, Play Everything!
Sea of Solitude
MOST SIGNIFICANT IMPACT & MOST INNOVATIVE - When humans get too lonely, they turn into monsters.
Eliza
MOST SIGNIFICANT IMPACT - An engrossing and thoughtful story about technology and humanity.
SweetxHeart
MOST SIGNIFICANT IMPACT - A slice-of-life visual novel about microaggressions, race, and gender.
Life is Strange 2
MOST SIGNIFICANT IMPACT - Two runaway boys face the hidden sides of America alone.
Funexpected Math
BEST LEARNING GAME - A beautiful adventure that teaches kids to think and love math.
Sci-Ops: Global Defense
BEST LEARNING GAME - An epic science adventure fused with real world applications and STEM career paths.
Mightier
BEST LEARNING GAME - Building emotional strength through play.
Rabbids Coding
BEST LEARNING GAME - Introducing the basics of coding for all.
Plasticity
BEST STUDENT GAME - A cinematic platformer about changing a plastic-ridden world.
Resilience
BEST STUDENT GAME - A sci-fi city-builder about the systemic failures of refugee aid.
Apollo
BEST STUDENT GAME - Live the Apollo moon mission.
Gamer Girl
BEST STUDENT GAME - The life of a Gamer Girl isn't so glamorous.
The Holy City
BEST XR FOR CHANGE - An engaging sensory story of the world's spiritual epicenter.
Bonfire
BEST XR FOR CHANGE - Making friends in space, one nourishment cylinder at a time.
Paper Beast
BEST XR FOR CHANGE - A dreamlike VR odyssey in a surreal wildlife simulation.
Escape to the Future
BEST XR FOR CHANGE - The World's First Digitally Immersive Escape Room for Humanitarian Strategy.
Silence in Paradise
Experience the 360 Aftermath of the Deadliest Fire in Modern U.S. History
Still Here
Still Here is an immersive multimedia project exploring incarceration and gentrification in New York City through the lens of a fictional character named Jasmine Smith who returns to Harlem after 15 years in prison.
Haenyeo VR
Experience the incredible world of the Jeju Haenyeo (Sea women) in VR. Take in the elements from the Haenyeo perspective, and dive with them as they harvest the sea.
Lutaw
Step into Geramy’s world, a scrappy, budding inventor, who is trying to find a better way to commute to school. Based in the Philippines, this story highlights the students that swim or walk far distances to get to school.
Pearls of New York
Bringing Big Ideas Down to Earth
Daughters of Chibok
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Run To My Heart
Run To My Heart is a social running game that opens your heart to the world!
Rewire.Education
Building a VR experience for autistic players
Conscious Inclusion: Race Bias
Experience the world from the perspective of Max, a young black account manager.
Booper, Get Home!
A VR game based on kids drawings
Metropoles
Metropoles is a multiplayer gamified VR experience designed to spark conversation about gentrification and to raise awareness that we all have a voice in the shaping of our communities.
Bizarre Barber
Bizarre Barber is a surreal, fun & fast-moving haircutting game set on a subway platform.
Invite Only VR: a Vaping Prevention Game
VR Teen Vaping Prevention Game
Brush Up on XR
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The Choice
Enter the body and mind of a woman considering abortion, and talk to real people who made this choice themselves
Diktatura
A dystopian docu-game based on the Albanian dictatorship
Tinker
Create new memories before they disappear
Spelunking the Brain
An augmented reality brain surgery educational tool