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Games for Change Virtual Festival 2020

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Speakers

Jenny Lim

Game Designer & Producer, Gigantic Mechanic

Greg Trefry

Game Designer, Gigantic Mechanic

Ziba Scott

Optimist, Popcannibal

Pamela Martinez

New Mexico State University - Learning Games Lab

Archie Stonehill (He/him)

Investor, Makers Fund

Jasminka Criley

President and CEO, Indelible Learning

Ken Hall

CEO/Creative Director, 2Dogs Games Ltd.

Amir Bozorgzadeh

CEO, Virtuleap

Jenny Xu

CEO, Talofa Games

Colleen Macklin

Associate Professor, The New School

Martina Welkhoff (she/hers)

Managing Partner, WXR Fund

Marie Graham

Director of VR/AR Program, The Mount Vernon School

Winston Matthews

Founder & CEO, Winston Matthews LLC

Vanessa Castañeda Gill

CEO and Co-Founder, Social Cipher

Nichlas Emmons

Program Officer, Indian Land Tenure Foundation

Myra LalDin

Founder, PERSPECTIVES

Susan Rivers (she/her)

Executive Director & Chief Scientist, iThrive Games Foundation

Katie Davis

Associate Professor, University of Washington

Emilie Joly

CEO, apelab

Boo Aguilar

Director, Be Earth

Ron Goldman

Co-Founder & Chief Simulation Strategist, Kognito

Kishonna (she/her) Gray

Assistant Professor, University of Illinois - Chicago

Kat Lo

Content Moderation Lead, Meedan

Michaela Ternasky-Holland (she/her)

Immersive/Interactive Storyteller

Katie Salen Tekinbaş (she/her)

Professor, UC Irvine

Greg Toppo

Journalist, Paragraph Factory LLC

Joel Benson

Creative Director, VR360 Stories

David Ball (he/him)

Director, SecondMuse - Headstream

Tristin Hightower

Director of Global Chapter and SIG Operations

Luna Ramirez

CTE Teacher, Information Technology HS

Brendon Trombley

Sr. Educational Content Developer, BrainPOP

Koen Victorica

3x Award Winning Game Designer

Courtney Cogburn (she/they)

Associate Professor, Columbia University

Jonathan Ogilvy

XR Producer, Little Red Robot

david lobser

3D Artist/Director/XR Developer

Stephanie Harvey

Director of Esports Franchise Development and Outreach, Counter Logic Gaming

Josh Bound

President, Video Game Clubs of America

DJ Moreau (she/her)

Senior Director of Programs and Partnerships, Games for Change

Cody Coltharp

Digital Interactive Designer, Smithsonian Institution

Tristan Wheeler

Audiovisual & Event Planning Specialist, Cleveland Public Library

Peter Seung Taek Lee

CEO, NOLGONG

Ryan Wenke

Director of Theater Operations, The Prospector Theater

Shobhana Gupta

Open Innovation and Community Applications Manager, NASA Headquarters

Rene Pinnell

CEO & Designer, Kaleidoscope

Anne del Castillo

Commissioner, New York City Mayor's Office of Media and Entertainment

Johnathan Elmergreen

Executive Director, Higher Education Video Game Alliance

Steve Isaacs (he/him)

Bernards Township Board of Education, Teacher, Game Design and Development

Asad J. Malik

CEO, Jadu

Elizabeth Newbury

Director of the Serious Games Initiative, The Wilson Center

Hana Pestle

Artist / Producer / Streamer, Independent Artist

Drew Robarge

Museum Specialist, Smithsonian Institution National Museum of American History

Linda Sellheim

Education Lead, Epic Games

Arana Shapiro (she/her)

Managing Director, Games for Change

Phil Puthumana

Manager, Verizon

Phil Stuart (he / him)

Founder & Creative Director, PRELOADED

Roger Altizer

Associate Professor, University of Utah

Mia Consalvo (she/her)

Professor, Concordia University

Lindsay Grace

Knight Chair of Interactive Media, University of Miami

Georgii (he/him) Kurgan

Product Manager, Luden.io

Robin Burgauer

Producer, Inlusio Interactive

Sa Liu

Assistant Professor, Interactive Media, Harrisburg University of Science and Technology

Andrew Phelps (he/him)

Professor, University of Canterbury (and) American University

Glenn Gillis (he/him)

CEO, Sea Monster

Robbert van Rooden

Producer, Inlusio Interactive

Mei Si

Associate Professor, Rensselaer Polytechnic Institute

Asi Burak

SVP Business Development, Tilting Point

Adam Gazzaley

Professor and Director, UCSF

Mark Barlet

Executive Director, AbleGamers Charity

Jessica Robbins

Technical Advisor, Preparedness ICTs, Global Disaster Preparedness Center (IFRC)

Drew Crecente (he/him)

Executive Director, Jennifer Ann's Group

Claudia-Santi Fernandes

Associate Director, play2PREVENT Lab at Yale Center for Health & Learning Games

Manjul Rathee

CEO, BFB Labs

David Miller (he/him)

Program Director, National Institutes of Health

Nandini Chatterjee Singh

Senior Program Officer, UNESCO MGIEP

Matthew Farber

Assistant Professor, University of Northern Colorado

Robin Sharma

Gaming Curriculum Developer, UNESCO MGIEP

Siobhan Reddy

Studio Director, Media Molecule

Anita Sarkeesian

Executive Director, Feminist Frequency

Eve Crevoshay

Executive Director, Take This

Francesco Cavallari

Founder, Video Games Without Borders

Seth Cooper

Assistant Professor, Northeastern University

Rhiju Das

Associate Professor, Stanford University

Noah Falstein

President, The Inspiracy

Russell Shilling

Innovation Leader for Science and Technology

Sabrina Culyba (she/her)

Designer

Matt Kaplowitz

Bridge Multimedia, CEO and Chief Creative Officer

Peter Stidwill

Executive Producer, FableVision Studios

Allisyn Levy

VP, Product Lead, BrainPOP

Barbara Chamberlin

Professor, Developer, Researcher, NMSU Learning Games Lab

Jongho Choi

CEO, Kitten Planet

Stanley Pierre-Louis

President & CEO, Entertainment Software Association

Jaron Lanier

Office of the Chief Technology Officer Prime Scientist, Microsoft

Gyeonghui Min

Assistant Manager, Mosomice

Nuria Freitas

Chief Marketing Officer, Devunlimit (Sparky - ChoomChoom)

Leo Olebe

Global Director, Games Partnerships, Facebook

Mark Griswold

Professor, Case Western Reserve University

Robert Williamson

Technical Program Manager, Niantic Labs

Matthew Seiji Burns

Writer, Zachtronics

Walter Greenleaf

Neuroscientist, Medical Virtual Reality Expert, Stanford University Virtual Human Interaction Lab

Jessica Murrey

CEO/Co-founder, W!CKED SAiNTS Studios

Naomi Mwasambili

CEO, Chanua

Hyo Taek Kim

CEO, Growing Seeds Corp.

Yeon Pyo Kim

CEO, Softzen Cp.,Ltd.

MyeongMi Ko

Communication Team Leader, StudioCoin corp.

Jenova Chen

Co-Founder and Creative Director, thatgamecompany

Tracy Fullerton

Director, USC Game Innovation Lab

Raul Carvajal (he/him)

Festival Producer, Games for Change

Awu Chen

Chief Experience Officer, Ama Inc.

Robin White Owen

Co-Founder/President, MediaCombo, Inc.

Kate Edwards (she/her)

Executive Director / CEO, Global Game Jam / Geogrify

Carlos Figueiredo

Director of Community Trust & Safety, Two Hat / Co-founder and Vice Chair, Fair Play Alliance

Nichol Bradford

Executive Director & Co-Founder, Transformative Tech Lab & Global Ecosystem

Brie Code

Founder and CEO, TRU LUV

Liv Erickson

Staff Product Manager, Mozilla

Dale Linegar (he/him)

Director, G4C Asia-Pacific

Chethan Ramachandran

Co-founder and CEO, Skillprint

Brennan Spiegel

Professor of Medicine and Public Health, Cedars-Sinai Medical Center

Adrian Hon

CEO, Six to Start

Gilson Schwartz

Director, G4C Latin America

Katharina Tillmanns

Co-Founder/Research and Development, G4C Europe

Jean-Michel Blottière

Director, G4C Europe

Dali Szostak

User Experience Researcher, Jigsaw

Ayush Bhargava

XR UX Researcher, Key Lime Interactive

Jesse Lindsley

CEO, Thrust Interactive

Deepika Mohan

Associate Professor of Critical Care Medicine and Surgery, University of Pittsburgh

Derrick Pemberton

Game Producer and Designer, Carnegie Mellon University

Parker Ramsey

Programmer / Producer, CMU Entertainment Technology Center

Stefani Taskas

Programmer, Carnegie Mellon University

Maria Burns Ortiz

CEO and Co-Founder, 7 Generation Games

Sarah Krasley

CEO, Shimmy Technologies

Ivan Filletti

Chief Operations Officer, GamingMalta Foundation

Jasper Schellekens

Research Support Officer, Institute of Digital Games - University of Malta

Lakita Edwards

Arts Education Program Specialist, National Endowment for the Arts

Erin Hawley

Digital Content Producer, The Geeky Gimp

John Spinale

Managing Director, JAZZ Venture Partners

Michelle Miller

Co-Founder and CEO, Games and Learning

Keisha Howard

Founder, Sugar Gamers

Christina Oliver

Executive Director, Classroom, Inc.

Ryan Green

Creative Director / Head of Narrative, Numinous Games

Regine Gilbert

Industry Assistant Professor, New York University

Laura Higgins

Director of Community Safety and Digital Civility, Roblox

Katherine Mahon

Founder and CEO, HomeAgain VR Foundation

Adaora Udoji

Director of Corporate Innovation & Entrepreneurship, RLab

Angelina Dayton

The VR Lady, The VR Lady

Jesse Damiani

Deputy Director of Emerging Technology, Southern New Hampshire University

Nidhi Gulati

Senior Director of Programs and Projects, Project for Public Spaces

Chris Milk

CEO and Co-founder, Within

Marc Ruppel

Senior Program Officer and Lead, Digital Projects for the Public, National Endowment for the Humanities

Yennie Solheim

Head of Social Impact, Niantic, Inc.

Benjamin Stokes

Assistant Professor, American University Game Lab

Kelli Dunlap

Adjunct Professor/Clinical Psychologist, American University

Maxwell Foxman

Assistant Professor of Media Studies and Game Studies, Higher Education Video Game Association/University of Oregon

Frankie Warren

Investment Partner, Americas, LEGO Ventures

Daniel Kelley

Associate Director, Center for Technology and Society, ADL

Gabriela Richard

Assistant Professor of Education, Pennsylvania State University College of Education

Mia Tramz

Editorial Director, Enterprise + Immersive Experiences, TIME

Kat Schrier

Associate Professor/Director of Games, Marist College

Kimberly Voll

Co-Founder, Stray Bombay

Mickaël Newton

CSR Manager, Ubisoft HQ

Anthony Kozak

Game Developer, Ubisoft

Olivier Palmieri

Game Director, Ubisoft

Sarah Keating

Digital Content Strategy Lead, Girl and Adult, Girl Scouts of the USA

Barry Joseph

Director, Digital User Experience, Girl Scouts of the USA (GSUSA)

Blair Durkee

Special Consultant for Gaming, GLAAD

Sara DeWitt

VP, PBS KIDS Digital, PBS

Katy Huang

Research Assistant, University of Miami

Makeda Mays Green

Vice President, Nickelodeon Digital Consumer Insights, Viacom

Mimi Ito

Director, Connected Learning Lab / Professor in Residence, UC Irvine

Carmen MacDougall

Vice President of Communications, Nuclear Threat Initiative

Celia Hodent

Game UX Consultant, Independent

Lynn Fiellin

Founding Director, play2PREVENT Lab at the Yale Center for Health & Learning Games

Nicholas Fortugno

Co-Founder/CCO, Playmatics

Susanna Pollack

President, Games for Change

Megan || ReaganEDU

Ronald Reagan Presidential Foundation & Institute

Tai King

Clerk, Cleveland Public Library

Jeremy Satyawan Putra

VGC Ambassador, Video Game Clubs of America

The event is over

Hosted by

Games for Change

Founded in 2004, Games for Change is a 501(c)3 nonprofit organization that empowers game creators and social innovators to drive real-world impact through games and immersive media.

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Facebook Gaming

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Ubisoft

Rabbids Coding by Ubisoft teaches players of all ages the basics of coding.

Nuclear Threat Initiative

Hair Trigger: You're the President. Can you avert nuclear war?

Schell Games

Embody History in HistoryMaker VR

GamingMalta Foundation

GamingMalta - Home of Gaming Excellence

The Korea Creative Content Agency

KOCCA introduces Studio Coin, Softzen, and Growing Seeds.

G4C Student Challenge

The leading national impact game design competition for middle/high school students.

Games for Change Latin America

The Latin America chapter of Games for Change

Games for Change Asia-Pacific

The Asia-Pacific chapter of Games for Change

DEV UNLIMIT (Sparky - ChoomChoom)

KOCCA DELEGATION - A game that promotes fitness, creativity and supportive networking.

Growing Seeds

KOCCA DELEGATION- MazM: Pechka

Kitten Planet

KOCCA DELEGATION- Brush Monster

SOFTZEN

KOCCA DELEGATION- Providing both fun and educational effects for the disabled students so that students can be immersed in this job training special educational program

StudioCoin

KOCCA DELEGATION- Discussion Program Based on Multi-Participatory VR - ForumVR

Institute of Digital Games - University of Malta

MALTA DELEGATION- Where Play meets Art and Science.

PlayMagic

MALTA DELEGATION- Home of Gaming Excellence

Karmafy

MALTA DELEGATION- Play & Do Good

ELECTRIC MONKEYS

G4C CHAPTER- Gravitacional is a Virtual Reality game with puzzles that allows the player to live as Sebastian, a scientist capable of developing gravitational solutions.

Fofuuu

G4C CHAPTER- Play-based learning for special education

GameJam+

G4C CHAPTER- 2020 Game Development World Cup

Split Studio

Looking for investors and partners for a narrative-driven game based on the award-winning film "Boy and the World".

The Amazonic

Sounds from the Amazon

myDRIVESCHOOL®

The safest way to learn to drive.

Fields of View

Games in Public Policy

RMIT University

Join Bogart Technologies serious game and deal with ethical decisions and consequences. See where your choices lead while earning 5-hours CPD ethics training and RMIT Certificate

Sound Scouts

Sound Scouts, Hear for your Future.

Swibo

Gamified balance training for rehabilitation and exercise

Atlantic Council's Adrienne Arsht - Rockefeller Foundation Resilience Center (AARFRC)

Climate Resilience through Gaming

iThrive Games Foundation

iThrive Sim: Lives in Balance

Sea Monster

Animation and Games that move people

Child's Play Charity

Child’s Play improves the lives of children through the power of play

GameSalad, Inc.

Game Creation For Everyone: Powerful visual programming for mobile & web game development

IJKL Studio

A Prosocial Initiative to Address Loneliness

MeshMinds

First-of-its-kind AR game for Instagram

Playable

Playable Demos for Immersive Experiences

Arise: A Simple Story

BEST GAMEPLAY - A story of joy and sorrow. A simple story.

Mosaic

BEST GAMEPLAY - A tale of modern dystopia.

Dear Reader

BEST GAMEPLAY - A game of literary wordplay.

Sky: Children of the Light

BEST GAMEPLAY & MOST INNOVATIVE - Fly with friends.

Concrete Genie

MOST INNOVATIVE - A heartwarming journey about bullied teen, escaping his troubles through art.

Dreams

MOST INNOVATIVE - Dream Anything, Play Everything!

Sea of Solitude

MOST SIGNIFICANT IMPACT & MOST INNOVATIVE - When humans get too lonely, they turn into monsters.

Eliza

MOST SIGNIFICANT IMPACT - An engrossing and thoughtful story about technology and humanity.

SweetxHeart

MOST SIGNIFICANT IMPACT - A slice-of-life visual novel about microaggressions, race, and gender.

Life is Strange 2

MOST SIGNIFICANT IMPACT - Two runaway boys face the hidden sides of America alone.

Funexpected Math

BEST LEARNING GAME - A beautiful adventure that teaches kids to think and love math.

Sci-Ops: Global Defense

BEST LEARNING GAME - An epic science adventure fused with real world applications and STEM career paths.

Mightier

BEST LEARNING GAME - Building emotional strength through play.

Rabbids Coding

BEST LEARNING GAME - Introducing the basics of coding for all.

Plasticity

BEST STUDENT GAME - A cinematic platformer about changing a plastic-ridden world.

Resilience

BEST STUDENT GAME - A sci-fi city-builder about the systemic failures of refugee aid.

Apollo

BEST STUDENT GAME - Live the Apollo moon mission.

Gamer Girl

BEST STUDENT GAME - The life of a Gamer Girl isn't so glamorous.

The Holy City

BEST XR FOR CHANGE - An engaging sensory story of the world's spiritual epicenter.

Bonfire

BEST XR FOR CHANGE - Making friends in space, one nourishment cylinder at a time.

Paper Beast

BEST XR FOR CHANGE - A dreamlike VR odyssey in a surreal wildlife simulation.

Escape to the Future

BEST XR FOR CHANGE - The World's First Digitally Immersive Escape Room for Humanitarian Strategy.

Silence in Paradise

Experience the 360 Aftermath of the Deadliest Fire in Modern U.S. History

Still Here

Still Here is an immersive multimedia project exploring incarceration and gentrification in New York City through the lens of a fictional character named Jasmine Smith who returns to Harlem after 15 years in prison.

Haenyeo VR

Experience the incredible world of the Jeju Haenyeo (Sea women) in VR. Take in the elements from the Haenyeo perspective, and dive with them as they harvest the sea.

Lutaw

Step into Geramy’s world, a scrappy, budding inventor, who is trying to find a better way to commute to school. Based in the Philippines, this story highlights the students that swim or walk far distances to get to school.

Pearls of New York

Bringing Big Ideas Down to Earth

Daughters of Chibok

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Run To My Heart

Run To My Heart is a social running game that opens your heart to the world!

Rewire.Education

Building a VR experience for autistic players

Conscious Inclusion: Race Bias

Experience the world from the perspective of Max, a young black account manager.

Booper, Get Home!

A VR game based on kids drawings

Metropoles

Metropoles is a multiplayer gamified VR experience designed to spark conversation about gentrification and to raise awareness that we all have a voice in the shaping of our communities.

Bizarre Barber

Bizarre Barber is a surreal, fun & fast-moving haircutting game set on a subway platform.

Invite Only VR: a Vaping Prevention Game

VR Teen Vaping Prevention Game

Brush Up on XR

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The Choice

Enter the body and mind of a woman considering abortion, and talk to real people who made this choice themselves

Diktatura

A dystopian docu-game based on the Albanian dictatorship

Tinker

Create new memories before they disappear

Spelunking the Brain

An augmented reality brain surgery educational tool