Games for Change Virtual Festival 2020
Proudly Supported By
Clerk, Cleveland Public Library
President, Games for Change
Ronald Reagan Presidential Foundation & Institute
Founding Director, play2PREVENT Lab at the Yale Center for Health & Learning Games
Game UX Consultant, Independent
Vice President of Communications, Nuclear Threat Initiative
Research Assistant, University of Miami
Vice President, Nickelodeon Digital Consumer Insights, Viacom
Director, Connected Learning Lab / Professor in Residence, UC Irvine
VP, PBS KIDS Digital, PBS
Digital Content Strategy Lead, Girl and Adult, Girl Scouts of the USA
Co-Founder, Stray Bombay
Editorial Director, Enterprise + Immersive Experiences, TIME
Assistant Professor of Education, Pennsylvania State University College of Education
Associate Director, Center for Technology and Society, ADL
Investment Partner, Americas, LEGO Ventures
Head of Social Impact, Niantic, Inc.
Senior Program Officer and Lead, Digital Projects for the Public, National Endowment for the Humanities
CEO and Co-founder, Within
Senior Director of Programs and Projects, Project for Public Spaces
Deputy Director of Emerging Technology, Southern New Hampshire University
Founder and CEO, HomeAgain VR Foundation
Founder, Sugar Gamers
Digital Content Producer, The Geeky Gimp
The VR Lady, The VR Lady
Executive Director, Classroom, Inc.
Arts Education Program Specialist, National Endowment for the Arts
Creative Director / Head of Narrative, Numinous Games
Associate Professor, Columbia University
Managing Director, JAZZ Venture Partners
Director of Community Safety and Digital Civility, Roblox
Research Support Officer, Institute of Digital Games - University of Malta
Chief Operations Officer, GamingMalta Foundation
CEO, Shimmy Technologies
Programmer, Carnegie Mellon University
Associate Professor of Critical Care Medicine and Surgery, University of Pittsburgh
Co-Founder & Chief Simulation Strategist, Kognito
User Experience Researcher, Jigsaw
CEO, Six to Start
Director, G4C Latin America
Co-Founder/Research and Development, G4C Europe
Director, G4C Europe
Professor of Medicine and Public Health, Cedars-Sinai Medical Center
Staff Product Manager, Mozilla
Co-founder and CEO, Skillprint
Founder and CEO, TRU LUV
Content Moderation Lead, Meedan
Director of Community Trust & Safety, Two Hat / Co-founder and Vice Chair, Fair Play Alliance
Co-Founder/President, MediaCombo, Inc.
Co-Founder and Creative Director, thatgamecompany
CEO, Softzen Cp.,Ltd.
Neuroscientist, Medical Virtual Reality Expert, Stanford University Virtual Human Interaction Lab
Technical Program Manager, Niantic Labs
Professor, Case Western Reserve University
Global Director, Games Partnerships, Facebook
Office of the Chief Technology Officer Prime Scientist, Microsoft
Chief Marketing Officer, Devunlimit (Sparky - ChoomChoom)
CEO, Kitten Planet
Executive Producer, FableVision Studios
VP, Product Lead, BrainPOP
Bridge Multimedia, CEO and Chief Creative Officer
President, The Inspiracy
Associate Professor, Stanford University
Assistant Professor, Northeastern University
Executive Director, Take This
Executive Director, Feminist Frequency
Studio Director, Media Molecule
Assistant Professor, University of Northern Colorado
Senior Program Officer, UNESCO MGIEP
CEO, BFB Labs
Executive Director, AbleGamers Charity
Professor and Director, UCSF
SVP Business Development, Tilting Point
Producer, Inlusio Interactive
Associate Professor, Rensselaer Polytechnic Institute
Professor, University of Canterbury (and) American University
Product Manager, Luden.io
Knight Chair of Interactive Media, University of Miami
Professor, Concordia University
Associate Professor, University of Utah
Managing Director, Games for Change
Education Lead, Epic Games
Museum Specialist, Smithsonian Institution National Museum of American History
Artist / Producer / Streamer, Independent Artist
Executive Director, Higher Education Video Game Alliance
Commissioner, New York City Mayor's Office of Media and Entertainment
Open Innovation and Community Applications Manager, NASA Headquarters
Digital Interactive Designer, Smithsonian Institution
Director of Theater Operations, The Prospector Theater
CEO & Designer, Kaleidoscope
Senior Director of Programs and Partnerships, Games for Change
President, Video Game Clubs of America
Director of Esports Franchise Development and Outreach, Counter Logic Gaming
3D Artist/Director/XR Developer
XR Producer, Little Red Robot
3x Award Winning Game Designer
Director, SecondMuse - Headstream
Journalist, Paragraph Factory LLC
Professor, UC Irvine
Assistant Professor, University of Illinois - Chicago
Associate Professor, University of Washington
Director, Be Earth
Executive Director & Chief Scientist, iThrive Games Foundation
Program Officer, Indian Land Tenure Foundation
Founder & CEO, Winston Matthews LLC
Associate Professor, The New School
Director of VR/AR Program, The Mount Vernon School
CEO/Creative Director, 2Dogs Games Ltd.
President and CEO, Indelible Learning
Investor, Makers Fund
Game Designer, Gigantic Mechanic
Game Designer & Producer, Gigantic Mechanic
Watch and discover gaming video on FB.gg
Rabbids Coding by Ubisoft teaches players of all ages the basics of coding.
Nuclear Threat Initiative
Hair Trigger: You're the President. Can you avert nuclear war?
Embody History in HistoryMaker VR
GamingMalta - Home of Gaming Excellence
The Korea Creative Content Agency
KOCCA introduces Studio Coin, Softzen, and Growing Seeds.
G4C Student Challenge
The leading national impact game design competition for middle/high school students.
Games for Change Latin America
The Latin America chapter of Games for Change
Games for Change Asia-Pacific
The Asia-Pacific chapter of Games for Change
DEV UNLIMIT (Sparky - ChoomChoom)
KOCCA DELEGATION - A game that promotes fitness, creativity and supportive networking.
KOCCA DELEGATION- MazM: Pechka
KOCCA DELEGATION- Brush Monster
KOCCA DELEGATION- Providing both fun and educational effects for the disabled students so that students can be immersed in this job training special educational program
KOCCA DELEGATION- Discussion Program Based on Multi-Participatory VR - ForumVR
Institute of Digital Games - University of Malta
MALTA DELEGATION- Where Play meets Art and Science.
MALTA DELEGATION- Home of Gaming Excellence
MALTA DELEGATION- Play & Do Good
G4C CHAPTER- Gravitacional is a Virtual Reality game with puzzles that allows the player to live as Sebastian, a scientist capable of developing gravitational solutions.
G4C CHAPTER- Play-based learning for special education
G4C CHAPTER- 2020 Game Development World Cup
Looking for investors and partners for a narrative-driven game based on the award-winning film "Boy and the World".
Sounds from the Amazon
The safest way to learn to drive.
Fields of View
Games in Public Policy
Join Bogart Technologies serious game and deal with ethical decisions and consequences. See where your choices lead while earning 5-hours CPD ethics training and RMIT Certificate
Sound Scouts, Hear for your Future.
Gamified balance training for rehabilitation and exercise
Atlantic Council's Adrienne Arsht - Rockefeller Foundation Resilience Center (AARFRC)
Climate Resilience through Gaming
iThrive Games Foundation
iThrive Sim: Lives in Balance
Animation and Games that move people
Child's Play Charity
Child’s Play improves the lives of children through the power of play
Game Creation For Everyone: Powerful visual programming for mobile & web game development
A Prosocial Initiative to Address Loneliness
First-of-its-kind AR game for Instagram
Playable Demos for Immersive Experiences
Arise: A Simple Story
BEST GAMEPLAY - A story of joy and sorrow. A simple story.
BEST GAMEPLAY - A tale of modern dystopia.
BEST GAMEPLAY - A game of literary wordplay.
Sky: Children of the Light
BEST GAMEPLAY & MOST INNOVATIVE - Fly with friends.
MOST INNOVATIVE - A heartwarming journey about bullied teen, escaping his troubles through art.
MOST INNOVATIVE - Dream Anything, Play Everything!
Sea of Solitude
MOST SIGNIFICANT IMPACT & MOST INNOVATIVE - When humans get too lonely, they turn into monsters.
MOST SIGNIFICANT IMPACT - An engrossing and thoughtful story about technology and humanity.
MOST SIGNIFICANT IMPACT - A slice-of-life visual novel about microaggressions, race, and gender.
Life is Strange 2
MOST SIGNIFICANT IMPACT - Two runaway boys face the hidden sides of America alone.
BEST LEARNING GAME - A beautiful adventure that teaches kids to think and love math.
Sci-Ops: Global Defense
BEST LEARNING GAME - An epic science adventure fused with real world applications and STEM career paths.
BEST LEARNING GAME - Building emotional strength through play.
BEST LEARNING GAME - Introducing the basics of coding for all.
BEST STUDENT GAME - A cinematic platformer about changing a plastic-ridden world.
BEST STUDENT GAME - A sci-fi city-builder about the systemic failures of refugee aid.
BEST STUDENT GAME - Live the Apollo moon mission.
BEST STUDENT GAME - The life of a Gamer Girl isn't so glamorous.
The Holy City
BEST XR FOR CHANGE - An engaging sensory story of the world's spiritual epicenter.
BEST XR FOR CHANGE - Making friends in space, one nourishment cylinder at a time.
BEST XR FOR CHANGE - A dreamlike VR odyssey in a surreal wildlife simulation.
Escape to the Future
BEST XR FOR CHANGE - The World's First Digitally Immersive Escape Room for Humanitarian Strategy.
Silence in Paradise
Experience the 360 Aftermath of the Deadliest Fire in Modern U.S. History
Still Here is an immersive multimedia project exploring incarceration and gentrification in New York City through the lens of a fictional character named Jasmine Smith who returns to Harlem after 15 years in prison.
Experience the incredible world of the Jeju Haenyeo (Sea women) in VR. Take in the elements from the Haenyeo perspective, and dive with them as they harvest the sea.
Step into Geramy’s world, a scrappy, budding inventor, who is trying to find a better way to commute to school. Based in the Philippines, this story highlights the students that swim or walk far distances to get to school.
Pearls of New York
Bringing Big Ideas Down to Earth
Daughters of Chibok
Run To My Heart
Run To My Heart is a social running game that opens your heart to the world!
Building a VR experience for autistic players
Conscious Inclusion: Race Bias
Experience the world from the perspective of Max, a young black account manager.
Booper, Get Home!
A VR game based on kids drawings
Metropoles is a multiplayer gamified VR experience designed to spark conversation about gentrification and to raise awareness that we all have a voice in the shaping of our communities.
Bizarre Barber is a surreal, fun & fast-moving haircutting game set on a subway platform.
Invite Only VR: a Vaping Prevention Game
VR Teen Vaping Prevention Game
Brush Up on XR
Enter the body and mind of a woman considering abortion, and talk to real people who made this choice themselves
A dystopian docu-game based on the Albanian dictatorship
Create new memories before they disappear
Spelunking the Brain
An augmented reality brain surgery educational tool